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- on mouseDown
- dontPassEvent()
- end
-
- on exitFrame
- global gLastSprite
- DVIdle()
- if DVStopP() then
- puppetSprite(42, 0)
- puppetSprite(43, 0)
- puppetSprite(44, 0)
- puppetSprite(45, 0)
- set the visible of sprite 44 to 1
- set the visible of sprite 45 to 1
- set gLastSprite to 0
- DVHide()
- go("endPopup")
- else
- kRolloverScript()
- go(the frame)
- end if
- end
-
- on kRolloverScript
- global gLastSprite
- set vNowSprite to 0
- if rollOver(43) then
- set vNowSprite to 43
- end if
- if rollOver(44) then
- if the visible of sprite 44 then
- set vNowSprite to 44
- end if
- end if
- if rollOver(45) then
- if the visible of sprite 45 then
- set vNowSprite to 45
- end if
- end if
- if not (vNowSprite = 0) then
- hRollOverOn(vNowSprite)
- set gLastSprite to vNowSprite
- else
- puppetSprite(gLastSprite, 0)
- set gLastSprite to 0
- end if
- end
-